Guild Call
€80
One click from the leader puts a prompt in front of every online member: the location, a countdown, and they are there.
Each stage asks for a number of a particular monster and a training fee, with a real chance of failure and a rest between tries.
This system turns the boring horse quests into a long-term progression feature. Players train their horse through 21 levels by hunting specific monsters, paying a training fee, and attempting to advance.
By default, the horse unlocks Military abilities at Level 21. If you prefer, this requirement can be changed to any level, such as Level 10, allowing players to use horse skills much earlier.
An optional item is included that increases the current success chance by 10%.
The item can be used multiple times on the same training attempt, allowing the player to keep increasing the overall success chance until it reaches 100%.
Additionally, every failed training attempt increases the success chance of the next attempt by 10%. This means that even after a failed attempt, the player has an increased chance of succeeding on the next one.
An optional item is included that instantly clears the horse training cooldown.
You can decide how you want to distribute those items on your server. It can either be placed in monster drops and obtained through gameplay, or added exclusively to your Item Shop.
What this system adds to your own headers. Every switch is listed with the comment that explains it.
#define ENABLE_HORSING_SYSTEM /// - Horsing missions with UI
#define ENABLE_HORSING_SYSTEM /// - Horsing missions with UI
€80
One click from the leader puts a prompt in front of every online member: the location, a countdown, and they are there.
€50
Leaders withdraw from the guild safe through the guild window, limited by an amount you set and a wait between withdrawals.
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