ARES BLS

New Systems

Horse Training

Each stage asks for a number of a particular monster and a training fee, with a real chance of failure and a rest between tries.


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What it does

This system turns the boring horse quests into a long-term progression feature. Players train their horse through 21 levels by hunting specific monsters, paying a training fee, and attempting to advance.

How training works

  1. Hunt the required monster until the objective is complete.
  2. The progress updates automatically while you play.
  3. Pay the required item and Yang to attempt the next level.
  4. Succeed and your horse levels up. Fail and the cooldown begins before you can try again.

Horse bonuses

  • Early levels increase damage against monsters.
  • Higher levels also grant resistance bonuses.
  • Every reward is fully configurable.

Military abilities

By default, the horse unlocks Military abilities at Level 21. If you prefer, this requirement can be changed to any level, such as Level 10, allowing players to use horse skills much earlier.

Player interface

  • Horse training window with monster, progress, success rate, and cost
  • Automatic progress tracking while hunting
  • Cooldown timer after failed attempts
  • Minimap button to open the window
  • Optional alarm that opens the window when training is available again

Success boost item

An optional item is included that increases the current success chance by 10%.

The item can be used multiple times on the same training attempt, allowing the player to keep increasing the overall success chance until it reaches 100%.

Additionally, every failed training attempt increases the success chance of the next attempt by 10%. This means that even after a failed attempt, the player has an increased chance of succeeding on the next one.

Cooldown item

An optional item is included that instantly clears the horse training cooldown.

You can decide how you want to distribute those items on your server. It can either be placed in monster drops and obtained through gameplay, or added exclusively to your Item Shop.

What you can configure

  • Monster and kill requirement for every level
  • Success chance and cooldown per level
  • Training item and Yang cost
  • Horse bonuses
  • Minimum player level
  • Military ability unlock level

Header switches

What this system adds to your own headers. Every switch is listed with the comment that explains it.

CommonDefines.h 1 line
#define ENABLE_HORSING_SYSTEM						/// - Horsing missions with UI
Locale_Inc.h 1 line
#define ENABLE_HORSING_SYSTEM						/// - Horsing missions with UI
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Guild Call

€80


One click from the leader puts a prompt in front of every online member: the location, a countdown, and they are there.

New Systems QoL

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Guild Yang

€50


Leaders withdraw from the guild safe through the guild window, limited by an amount you set and a wait between withdrawals.

Systems QoL

83 View all details