Horse Training
€120
Each stage asks for a number of a particular monster and a training fee, with a real chance of failure and a rest between tries.
One click from the leader puts a prompt in front of every online member: the location, a countdown, and they are there.
The guild leader calls every member who is online and even offline if he gets into game. Guild members get a prompt showing where the leader is and how long they have to decide. They can join the call and they will be teleported next to the leader.
How it works
The point of the guardrails is that a summon should not become a way around the rules of a map.
What this system adds to your own headers. Every switch is listed with the comment that explains it.
#define ENABLE_GUILD_CALL_SYSTEM /// - Guild leader call option for all members#ifdef ENABLE_GUILD_CALL_SYSTEM #define GUILD_CALL_COST 500000 #define GUILD_CALL_DURATION 60 #define GUILD_CALL_JOIN_REQUIRE_PASS /// - If enabled, requires each member that want to teleport inside SD2/SD3 to have Passage Ticket (Same for V3/V4)#endif
#define ENABLE_GUILD_CALL_SYSTEM /// - Guild leader call option for all members
€120
Each stage asks for a number of a particular monster and a training fee, with a real chance of failure and a rest between tries.
€50
Leaders withdraw from the guild safe through the guild window, limited by an amount you set and a wait between withdrawals.
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